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AURAL AUTOMATA 9 | ZURICH


This generative soundscape uses a variety of processed loops to create a drifting layer of evolving sounds. The sound sources are located in each of the four corners of the canvas, but, unlike some of the other sound experiments, the the sound nodes are not visible. Nonetheless, the particles that control their volume (dark dot) and modulation (lighter dot) are visible and various sounds are dialed up or down as the particles drift toward and away from the corners. The particles are also draggable and can be moved across the canvas to more directly manipulate the sounds and images. By default, they drift, but they can also be toggled to stay in place.

The new feature in this aural experiment is the visual scene. Specifically, I've taken three photos from a display in the international terminal of the Zurich airport and programmed the canvas such that the three images gradually blend into one another (and apart) as the volume of the various sound nodes are adjusted. This process gradually unfolds in real time, but you can see it more clearly by grabbing the dark drifting particle and manually moving it across the canvas.

The soundscape is generative--it is created in real-time, via a structured, but quasi-random, process. It will play indefinitely and never repeat itself.

R. Chris Fraley 2018 July 1


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